I'm doing a simple project with Physics.JS and I want to be able to add text to a PhysicsJS World. I looked in the documentation but I couldn't find something that can allow me to do such thing. Is there a way to add text and to also be able to manipulate parts of it, like increasing velocity, restitution and other things from the engine?
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Just extend a
rectanglebody, and change itsviewto a canvas with text on it:Then, to instantiate it:
You specify the string of text via
options.text.Of-course, one would make it more dynamic, by allowing to specify the font parameters in the options, then auto-calculate the dimension on init, and so on...