I need to remove unused cells lines from the NSTableView and NSOutlineView. In UITableView we have property of tablefooter. is there anything for NSTableView.
Please check code and a little description about this.
dataArr is an array which contains SearchItem type objects, they are just modals for data nothing else. dataArr has 4 objects means total 4 rows will appear in NSOutline view.
((SearchItems *)item).children is the data array for OutlineView children corresponding to a single SearchItems. Every row has 2 children, So when you will expand the rows, 2 children will show.
//MARK: NSOutlineViewDataSource
- (NSInteger)outlineView:(NSOutlineView *)outlineView numberOfChildrenOfItem:(nullable id)item
{
if (item != nil && [item isKindOfClass:[SearchItems class]])
{
return ((SearchItems *)item).children.count;
}
return dataArr.count;
}
- (id)outlineView:(NSOutlineView *)outlineView child:(NSInteger)index ofItem:(nullable id)item
{
if(item != nil && [item isKindOfClass:[SearchItems class]])
{
return ((SearchItems *)item).children[index];
}
return dataArr[index];
}
- (BOOL)outlineView:(NSOutlineView *)outlineView isItemExpandable:(id)item
{
if(item != nil && [item isKindOfClass:[SearchItems class]])
{
return ((SearchItems *)item).children.count > 0;
}
return false;
}
//MARK: NSOutlineViewDelegate
- (nullable NSView *)outlineView:(NSOutlineView *)outlineView viewForTableColumn:(nullable NSTableColumn *)tableColumn item:(id)item
{
NSTableCellView *view;
if([item isKindOfClass:[SearchSubItems class]])
{
view = (NSTableCellView *)[outlineView makeViewWithIdentifier:@"SearchSubItem" owner:self];
view.textField.stringValue = ((SearchSubItems *)item).nameOfSubItem;
[view.textField sizeToFit];
}
else
{
view = (NSTableCellView *)[outlineView makeViewWithIdentifier:@"SearchItem" owner:self];
view.textField.stringValue = ((SearchItems *)item).nameStr;
[view.textField sizeToFit];
}
return view;
}
Use this delegate method to return a custom row. That way you can do fancy drawing and spacing as per the example. Note the little drawing glitch above the top level arrow that I haven't got around to fixing yet.