I need an algorithm to tell a sprite to end as soon as the text finishes appearing, basically I need to make a cutscene which describes the beginning of a story within the game, but since I'm using gamemaker, I don't know how to do it, can someone help me?
Hi, I need an algorithm to tell a sprite to change the image when the in-game text finishes appearing (in GameMaker studio 1.4)
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For cutscenes and automated image sequences you usually have some sort of variables, that handle the states and counters for displaying sprite's sub-images. But firstly I like to use mainly two main time-related variables in my controller object usually named
sys(counter and counterTime):During the cutscene you might want to stop everything else that moves:
So now when the player gets to a 'cutscene'y object and triggers some
cutscene_1 = trueeg. you can have the image/text/sound/animation object come to life/create/active... That object might have in the create event:Ofcourse - this is super simple and now you could only say implement:
And it might not be big trouble to implement it...
BUT THISmay also be the foundation for more advanced multi-step sequence and cuts.