The Player Object with script GamePlayerManager is set up by the NetworkLobbyManager when creating the GameScene after Lobby using
var conn = RoomPlayers[i].connectionToClient;
var gameplayerInstance = Instantiate(gamePlayerPrefab);
gameplayerInstance.SetDisplayName(RoomPlayers[i].DisplayName);
gameplayerInstance.SetPosition(RoomPlayers[i].Position);
NetworkServer.Destroy(conn.identity.gameObject);
NetworkServer.ReplacePlayerForConnection(conn, gameplayerInstance.gameObject);
In OnStartClient on the GamePlayerManager i try to Reference a GameObjects with myHand = GameObject.Find("myHand"); but myHand is null afterwards.
My Hierarchy in this moment: Hieracrchy
Doesn't it work because the Player is in DontDestroyOnLoad? And I heard that .Find isn't the best option to find reference, but what is?
Now i found that OnStartClient is called to early for the scene to exist, used the Find methodes right before the transform change and it worked