I have 4 fragments in my android app. I have a FragmentPagerAdapter
to fill the ViewPager
.
Also I'm extending FragmentActivity in main activity.
The problem is when I slide in fragments, other fragments are destroying(by garbage collector?). How can I avoid this?
FragmentAdapter:
package com.quiz.Adapter;
public class FragmentAdapter extends FragmentPagerAdapter {
private List<Fragment> fragments = new ArrayList<>();
private Context ctx;
public FragmentAdapter(FragmentManager fm, Context ctx) {
super(fm);
this.ctx = ctx;
fragments.add(new FragmentMenu()); //same
fragments.add(new FragmentMain());
fragments.add(new FragmentMenu()); //same
fragments.add(new FragmentMenu()); //same
}
@Override
public Fragment getItem(int position) {
return fragments.get(position);
}
@Override
public int getCount() {
return fragments.size();
}
}
3 Fragments have a TextView. Other Fragment has a button and a progress bar:
package com.quiz.Activity.Fragments;
public class FragmentMain extends Fragment implements View.OnClickListener {
Timer timer;
int gameStartIn = 0, ONE = 1, INTERVAL = 1000;
Context context;
boolean joinedToMulti = false;
NormalButton multiGameButton;
NextGameCounter nextGameCounter; //progressbar
Store store;
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) {
View view = inflater.inflate(R.layout.fragment_main, container, false);
context = this.getActivity().getApplicationContext();
store = new Store(context);
multiGameButton = (NormalButton)view.findViewById(R.id.multiGameButton);
multiGameButton.setOnClickListener(this);
nextGameCounter = (NextGameCounter)view.findViewById(R.id.nextGameCounter);
init();
Toast("onCreateView");
return view;
}
void Toast(String e){
Toast.makeText(context, "_"+e, Toast.LENGTH_SHORT).show();
}
private void init() {
getNextRoundDate();
timer = new Timer();
timer.scheduleAtFixedRate(new TimerTask() {
@Override
public void run() {
gameStartIn--;
if(gameStartIn < ONE) {
gameStartIn = 1;
timer = new Timer();
getNextRoundDate();
} else {
//update ui
getActivity().runOnUiThread(new Runnable() {
@Override
public void run() {
nextGameCounter.setProgress(gameStartIn);
}
});
}
}
}, 0, INTERVAL);
}
private void getNextRoundDate() {
new AsyncTask<Void, Void, ResponseModel>() {
@Override
protected ResponseModel doInBackground(Void... voids) {
ResponseModel responseModel = ApiManager.getService().GameGetNextRoundDate();
return responseModel;
}
@Override
protected void onPostExecute(ResponseModel e){
gameStartIn = Integer.valueOf(e.getInfo()); //seconds
}
}.execute();
}
@Override
public void onClick(View view) {
if(view.getId() == R.id.multiGameButton){
if(joinedToMulti)
return;
joinedToMulti = true;
requestNewGame();
}
}
@Override
public void onPause(){
super.onPause();
stopGame();
}
@Override
public void onResume(){
super.onResume();
multiGameButton.setText(getResources().getString(R.string.main_multiplayer_button_text));
}
private void stopGame() {
if(joinedToMulti)
sendLeaveLobbyRequest();
}
void sendLeaveLobbyRequest(){
new AsyncTask<Void, Void, Void>() {
@Override
protected Void doInBackground(Void... voids) {
ApiManager.getService().GameMatchLeaveRequest(new GameMultiRequestModel(store.getUid()));
return null;
}
}.execute();
}
void requestNewGame(){
new AsyncTask<Void, Void, ResponseModel>() {
@Override
protected ResponseModel doInBackground(Void... voids) {
return ApiManager.getService().GameMatchRequest(new GameMultiRequestModel(store.getUid()));
}
@Override
protected void onPostExecute(ResponseModel matchResponseModel){
multiGameButton.setText(getString(R.string.main_multiplayer_joined_button_text));
Toast.makeText(context, "Game starting in "+gameStartIn+" seconds.", Toast.LENGTH_LONG).show();
}
}.execute();
}
}
You can use the setOffscreenPageLimit (int limit) method of the
ViewPager
to increase the number of fragments kept in memory.The default is 1 meaning there are 3 fragments in memory. (1 left and 1 right of the active one).
You can try with 2 or 3. But don't go too high it might eat too much memory.