Dumb question but I'm new to it So I'm trying to make a 2d game where the player is a 2d object in the bottom of the screen collecting stuff that fall, I'm trying to make the player to look at the direction that it's moving
I tried this but it's not what I wanted
void Update()
{
if(Input.GetMouseButton(0))
{
Vector3 touchPos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
if(touchPos.x < 0)
{
rb.AddForce( Vector2.left * moveSpeed );
transform.Rotate(new Vector4(0, 180, 0));
}
else
{
rb.AddForce(Vector2.right * moveSpeed );
transform.Rotate(new Vector4(0, 180, 0));
}
}
else
{
rb.velocity = Vector2.zero;
}
}
}