I would like to write and update a flat image like qemu-img.
I have coded this fsFile.as
package com.bytehost.snakemedia.utils {
import flash.utils.ByteArray;
public class fsFile {
private var _fsFilename:String;
private var _fsZeroSize:ByteArray;
private var _fileModificationTime:Date;
private var _fsFileSystem:Object;
public function fsFile( fsZeroSize:ByteArray,
fileModificationTime:Date,
fsFilename:String="",
fsFileSystem:Object=null) {
_fsFilename = fsFilename;
_fsZeroSize = fsZeroSize;
_fsFileSystem = fsFileSystem;
}
public function get fsFileName():String {
return _fsFilename;
}
public function get fileModificationTime():Date {
return _fileModificationTime;
}
public function getfsZeroSize():ByteArray {
var fsByte:ByteArray = new ByteArray();
_fsZeroSize.position = 0;
_fsZeroSize.readBytes(fsByte, 0, _fsZeroSize.length);
return fsByte;
}
public function get fsFileSystem():Object {
return _fsFileSystem;
}
}
}
Is this right or wrong? Or what do I need encoder for Actionscript 3? How do I know when I create flat image like 3 GB = 3072 MB myimage.fs But I want to be sure.
I must create simple Mount function like qemu -hdb ( mounting mode ) Also I need code for Air Native Extensions?
I would advice to take a look into the side of AIR Native Extensions (ANE packages embedded in the project via SWC wrappers)
You can find all needed information to start here: http://www.adobe.com/devnet/air/native-extensions-for-air.html
So you about FS manager, take a look into the C or Java code. It depends which platform you want application to work on.
And don't forget that you can include binary libraries too!
Just a quote from this link: http://www.adobe.com/devnet/air/articles/extending-air.html
Platform Form
Android = Java Archive (.jar) or shared library (.so)
iOS = Static library (.a)
OS X = Framework (.framework)
Windows = Dynamic Link Library (.dll)