When I try to load a photo from the Camera Roll. I get the following message:
Error #3683: Texture too big (max is 2048x2048).
The following code is what I'm using with Feathers/Starling:
var Image_Loader:ImageLoader = new ImageLoader();
Image_Loader.source = url;
addChild(Image_Loader);
I've been reading that I need to convert the photo into a bitmap and then resize it. This is were I need help. I don't know anything about bitmap or bitmapdata in order to make this work. Can anyone point me into the right direction or suggest some good tutorial/links for this.
I found a post and figured out what I was trying to accomplish. Load an image/photo that is to big for the current size screen I'm working with and scale it down to not get an error. Instead of using the ImageLoader. Just add the texture directly to the stage, but resize it first.