I am managing audio capturing and playing using java sound API (targetDataLine and sourceDataLine). Now suppose in a conference environment, one participant's audio queue size got greater than jitter size (due to processing or network) and I want to fast forward the audio bytes I have of that participant to make it shorter than jitter size.
How can I fast forward the audio byte array of that participant?
I can't do it during playing as normally Player thread just deque 1 frame from every participant's queue and mix it for playing. The only way I can get that is if I deque more than 1 frame of that participant and mix(?) it for fast-forwarding before mixing it with other participants 1 dequeued frame for playing? Thanks in advance for any kind of help or advice.
I found a fantastic git repo (sonic library, mainly for audio player) which actually does exactly what I wanted with so much controls. I can input a whole .wav file or even chunks of audio byte arrays and after processing, we can get speed up play experience and so more. For real time processing I actually called this on every chunk of audio byte array.
I found another way/algo to detect whether a audio chunk/byte array is voice or not and after depending on it's result, I can simply ignore playing non voice packets which gives us around 1.5x speedup with less processing.
}
Here I can convert my byte array to short array and detect whether it is voice or non voice by
frame.silence = DTHVAD.isSilence(encodeShortBuffer, 0, shortLen);