Equality operator in D3DXVECTOR3 class

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D3DXVECTOR3::operator == ( CONST D3DXVECTOR3& v ) const
{
    return x == v.x && y == v.y && z == v.z;
}

Above is == operator of D3DXVECTOR3 class in D3DX10math.h

According to what I know, use == operator directly in float can cause a problem, but MS give that code.

Is it OK to use it directly? No problem? Why?

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