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20 TechQA 2024-03-27T11:28:18.240000Decal renderer does not discard pixels properly
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Asked by Shout
how to fix CREATEGRAPHICSPIPELINESTATE_VS_ROOT_SIGNATURE_MISMATCH?
32 views
Asked by I101I
Why do we only create one render target view?
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Asked by pond
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Asked by user23770211
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Asked by Alex-Kalinin-jr
Which format should be more smooth for complex R8 textures - BC4 or BC7?
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Asked by Włodzimierz O. Kubera
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C++ DirectX compress 3D texture into 2D texture
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Asked by Can
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Asked by Michael Chourdakis
Delphi FMX: How to write a custom shader filter?
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Asked by user3384674
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Asked by Vovyaklya
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Asked by Julien Russo
How can I safely alter a texture from multiple threads? (seems like there is no `InterlockedAdd`)
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Asked by 0xbadf00d
How can I use (resource) barriers to sync access to a `RWTexture2D` between different shaders?
38 views
Asked by 0xbadf00d
Point light shadows work wrong, how can I debug it?
84 views
Asked by Shout
Simultaneous access to the same pixel in a ray generation shader - is it safe?
37 views
Asked by 0xbadf00d
Can't see my Model after rendering in DirectX
59 views
Asked by Aziz
How to use DXC on Shader Model 5?
98 views
Asked by Tom Huntington
CreateStateObject returns E_INVALIDARG - How to figure out what precisely the cause is?
41 views
Asked by 0xbadf00d
Unresolved external symbol DXGetErrorStringA
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Asked by descreetOP