I need your help.
I have this Xamarin app, that is sending a multicast on the network using System.Net.UdpClient, but it seems pretty unstable and crashes a lot in background threads that I don't control. So I though why not go low-level.
Everything seems good except for the part of enabling the broadcast flag on the socket. In Objective-C you can do this:
setsockopt(CFSocketGetNative(cfSocket), SOL_SOCKET, SO_BROADCAST, (void *)&yes, sizeof(yes));
By looking at the mono source you'll see that the Socket class has an EnableBroadcast: https://github.com/mono/mono/blob/463cf3b5c1590df58fef43577b9a3273d5eece3d/mcs/class/System/System.Net.Sockets/Socket.cs#L195
Which inspired to this (very experimental) code:
public class NetworkHelper
{
[DllImport("libc", SetLastError = true)]
protected unsafe static extern int setsockopt(int s, int level, int optname, void* optval, uint optlen);
public unsafe static void DoMulticast()
{
var socket = new CFSocket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
var optval = 1;
var res = setsockopt(socket.Handle.ToInt32(), (int)SocketOptionLevel.Socket, (int)SocketOptionName.Broadcast, &optval, sizeof(int));
if (res < 0)
{
return;
}
}
}
It runs, but no matter what I change the setsockopt signature to, it returns -1.
TL;DR Do you think it's possible to enable the broadcast flag on a CFSocket (though Xamarin.iOS) done in the old CFNetwork.framework?
I've nailed it. I was missing the
CFSocketNativeHandlelike in the "native" Obj-C code, which I guess converts a CFNetwork->CFSocket into a native file descriptor pointer.This is my full implementation (C# Extension):
The only downside with this implementation is the CFSocketAddress, CFDataBuffer etc. which are defined as internal classes in the source.