How to dynamically change fillPatternImage? I have an array of objects and they have a texture property, which contains the path to the picture.And through another function I will change this path, how to make fillPatternImage understand the path to the picture.
I tried to do it via useState, but it doesn't work. Example object
const [textureMain, setTextureMain] = useState(null)
const [texture] = useImage(textureMain);
{
points: [
105, 5,
205, 30,
205, heightCloset - 30,
105, heightCloset - 5], fill: colorMain, texture:texture, type: 'line', changeType: 'left', colorType: 'main'
},
{
mainBackRectangles.map((item) => {
if (item?.type === 'line') {
console.log(item?.texture)
return <Line
points={item.points}
closed={true}
tension={item.tension}
fill={item?.texture ? null :item.fill}
stroke={'black'}
fillPatternImage={item?.texture && item?.texture}
draggable={true}
/>
} else {
return <Rect
width={item.width}
height={item.height}
fill={item?.texture ? null :item.fill}
listening={false}
x={item.x}
y={item.y}
stroke="black"
strokeWidth={1}
fillPatternImage={item?.texture && item?.texture}
className={style.rect}
/>
}
})
}