I got an error while compiling my vertexshader.
loadfilefrommemory(water.vs)(44,2): error X3000: Illegal character in shader file
The file is ANSI codec and I created new files many times. And I still get these error with Illegal character. I read much questions but the error just appears on (1, 1) on other questions. So what am I doing wrong?
Here is my File:
//------- Constants --------
float4x4 xView;
float4x4 xProjection;
float4x4 xWorld;
float4x4 xReflectionView;
float4x4 xWindDirection;
float xWaveLength;
float xTime;
float xWindForce;
//------- Technique: Water --------
struct WaterVertexToPixel
{
float4 Position : POSITION;
float4 ReflectionMapSamplingPos : TEXCOORD1;
float2 BumpMapSamplingPos : TEXCOORD2;
float4 RefractionMapSamplingPos : TEXCOORD3;
float4 Position3D : TEXCOORD4;
};
WaterVertexToPixel main(float4 inPos : POSITION, float2 inTex: TEXCOORD)
{
WaterVertexToPixel Output = (WaterVertexToPixel)0;
float4x4 preViewProjection = mul (xView, xProjection);
float4x4 preWorldViewProjection = mul (xWorld, preViewProjection);
float4x4 preReflectionViewProjection = mul (xReflectionView, xProjection);
float4x4 preWorldReflectionViewProjection = mul (xWorld, preReflectionViewProjection);
Output.Position = mul(inPos, preWorldViewProjection);
Output.ReflectionMapSamplingPos = mul(inPos, preWorldReflectionViewProjection);
Output.RefractionMapSamplingPos = mul(inPos, preWorldViewProjection);
Output.Position3D = inPos;
float4 absoluteTexCoords = float4(inTex, 0, 1);
float4 rotatedTexCoords = mul(absoluteTexCoords, xWindDirection);
float2 moveVector = float2(0, 1);
// moving the water
Output.BumpMapSamplingPos = rotatedTexCoords.xy/xWaveLength + xTime*xWindForce*moveVector.xy;
return Output;
}