My computer supports up to DirectX 10 but I am very interested in programming in DirectX and realize that I should learn the cutting edge technology. I also realize that DirectX 11 has feature levels so that I could program in DirectX 11 on my computer. My question is, does it make sense to program in DirectX 10 until I buy a new computer or should I use DirectX 11 with feature levels? Will I be able to test DirectX 11 features on my computer at all(software is an option but super slow)? Please let me know of my possible options in this situation.
1
There are 1 answers
Related Questions in DIRECTX
- C++ using std::vector across boundaries
- Linked list without struct
- Connecting Signal QML to C++ (Qt5)
- how to get the reference of struct soap inherited in C++ Proxy/Service class
- Why we can't assign value to pointer
- Conversion of objects in c++
- shared_ptr: "is not a type" error
- C++ template using pointer and non pointer arguments in a QVector
- C++ SFML 2.2 vectors
- Lifetime of temporary objects
Related Questions in DIRECTX-11
- C++ using std::vector across boundaries
- Linked list without struct
- Connecting Signal QML to C++ (Qt5)
- how to get the reference of struct soap inherited in C++ Proxy/Service class
- Why we can't assign value to pointer
- Conversion of objects in c++
- shared_ptr: "is not a type" error
- C++ template using pointer and non pointer arguments in a QVector
- C++ SFML 2.2 vectors
- Lifetime of temporary objects
Related Questions in DIRECTX-10
- C++ using std::vector across boundaries
- Linked list without struct
- Connecting Signal QML to C++ (Qt5)
- how to get the reference of struct soap inherited in C++ Proxy/Service class
- Why we can't assign value to pointer
- Conversion of objects in c++
- shared_ptr: "is not a type" error
- C++ template using pointer and non pointer arguments in a QVector
- C++ SFML 2.2 vectors
- Lifetime of temporary objects
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
Popular Tags
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
You can program using the Direct3D 11.0 API on Windows 10, Windows 8.x, Windows 7, or Windows Vista Service Pack 2 + KB971644. This includes the Direct3D 11 APIs as well as support for Feature Level 11.0, 10.1, 10.0, 9.3, 9.2, and 9.1.
You can program the Direct3D 11.1 API on Windows 10, Windows 8.x, and Windows 7 Service Pack 1 + KB2670838. This includes the Direct3D 11.1 APIs, but Feature Level 11.1 is only supported on Windows 8.x and Windows 10.
You can program against the Direct3D 11.2 API on Windows 8.1 or Windows 10.
You can use the Direct3D 11.3 or Direct3D 12.0 APIs as well as feature Levels 12.0 and 12.1 on Windows 10.
If your physical hardware only supports Direct3D 10.0, you can only actually use hardware Feature Level 10.0, 9.3, 9.2 and/or 9.1 functionality. Depending on your hardware and driver, you may or may not have support for DirectCompute 4.0 on that part.
There's really no reason to use the Direct3D 10 API at all today, and there's a lot more support code out there fore Direct3D 11 than you'll find for Direct3D 10. See Living without D3DX and Getting Started with Direct3D 11.
UPDATE: Added notes about Windows 10.