Drawing in UIView on touch points gives blurr drawing effect on boundaries

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To sort out my last problem : Draw/Paint like sketch color inside a bezier path in UIView, I took an exact Image (of path) filled with selected color. Then, to draw that in UIView, for context color I took:

lineColor=[UIColor colorWithPatternImage:img];

in drawrect :

CGPoint mid1 = midPoint(previousPoint1, previousPoint2);
CGPoint mid2 = midPoint(currentPoint, previousPoint1);
[curImage drawInRect:CGRectZero];
CGContextRef context = UIGraphicsGetCurrentContext();
[self.layer renderInContext:context];
CGContextMoveToPoint(context, mid1.x, mid1.y);
CGContextAddQuadCurveToPoint(context, 
                             previousPoint1.x, 
                             previousPoint1.y, 
                             mid2.x, 
                             mid2.y);
CGContextSetLineCap(context, kCGLineCapRound);
CGContextSetBlendMode(context, kCGBlendModeCopy);
CGContextSetLineJoin(context, kCGLineJoinRound);
CGContextSetLineWidth(context, self.lineWidth);
CGContextSetStrokeColorWithColor(context,lineColor.CGColor);
CGContextSetShouldAntialias(context, YES);
CGContextSetAllowsAntialiasing(context, YES);
CGContextSetFlatness(context,0.5);
CGContextSetAlpha(context, 1.0);
CGContextStrokePath(context);

It draws exactly in the path of view but on boundaries the color goes out like melting effect.

Source Image in which color has to be filled : Image to be filled with color

image to be used as colorWithPatternImage (img)enter image description here

After drawing on touches ,resultimg Image : enter image description here

What am I missing here to fill it perfectly? Any help with core graphics is most welcomed! Thank You!

To mask the image I also did :

-(void)clipView :(MyUIBezierPath*)path drawingView:(DrawingView*)myView
{
    MyUIBezierPath *myClippingPath =path;
    CAShapeLayer *mask = [CAShapeLayer layer];
    mask.path = myClippingPath.CGPath;
    myView.layer.mask = mask;
}

But colorWithPatternImage and this masking does the same trick i.e lets me draw only inside the path , the problem I am facing now is : It gives a bad effect on drawing on touch points around the boundaries of path !

2

There are 2 answers

0
AudioBubble On BEST ANSWER

Well its working with my own masking method via colorWithPatternImage , though masking it by clipping is the same thing.Drawing issue was because of the image being drawn at touch point in the method "calculateMinImageArea: CGPoint1 :CGPoint2 :CGPoint3". Changing its dimensions (height-width according to line width) sorts it out.

5
CodenameLambda1 On

You can create a path points out of this image. Then make a CGPathRef or CGMutablePathRef and then use it as a mask to your CGContextRef.