Draw circle with hole by using MKOverlayRenderer does not work well

903 views Asked by At

I'd like to draw circle with hole (like donut) on mapview. my code is here.

- (void)drawMapRect:(MKMapRect)mapRect zoomScale:(MKZoomScale)zoomScale inContext:(CG    ContextRef)context {

WPCircleOverlay * circleOverlay = self.overlay;

CGPoint centerPoint = [self pointForMapPoint:MKMapPointForCoordinate(circleOverlay.coordinate)];

CGFloat innerRadius = MKMapPointsPerMeterAtLatitude(circleOverlay.coordinate.latitude) * circleOverlay.innerRadius;
CGFloat outerRadius = MKMapPointsPerMeterAtLatitude(circleOverlay.coordinate.latitude) * circleOverlay.outerRadius;
CGMutablePathRef path = CGPathCreateMutable();

//CGPathMoveToPoint(path, ...);
CGPathAddArc(path, NULL, centerPoint.x, centerPoint.y, outerRadius, 0, 2 * M_PI, true);
CGPathCloseSubpath(path);

// Add the inner arc to the path (later used to substract the inner area)
CGPathAddArc(path, NULL, centerPoint.x, centerPoint.y, innerRadius, 0, 2 * M_PI, true);
CGPathCloseSubpath(path);

// Add the path to the context
CGContextAddPath(context, path);

CGContextSetFillColorWithColor(context, self.fillColor.CGColor);
CGContextEOFillPath(context);

CGPathRelease(path);

It works well in simulator, but on device it doesn't.

On device, outer circle is filled with color, and inner circle wasn't clipped. How can I modify my code to work well on device?

1

There are 1 answers

1
Paul On

I fixed it by using CGContextAddEllipseInRect method instead of CGContextAddArc.

WPCircleOverlay * circleOverlay = self.overlay;

CGRect rectForMapRect = [self rectForMapRect:mapRect];
CGPoint centerPoint = [self pointForMapPoint:MKMapPointForCoordinate(circleOverlay.coordinate)];

CGFloat innerRadius = MKMapPointsPerMeterAtLatitude(circleOverlay.coordinate.latitude) * circleOverlay.innerRadius;
CGFloat outerRadius = MKMapPointsPerMeterAtLatitude(circleOverlay.coordinate.latitude) * circleOverlay.outerRadius;

CGRect innerRect = CGRectMake(centerPoint.x - innerRadius, centerPoint.y - innerRadius, innerRadius * 2.0, innerRadius * 2.0);
CGRect outerRect = CGRectMake(centerPoint.x - outerRadius, centerPoint.y - outerRadius, outerRadius * 2.0, outerRadius * 2.0);

if (CGRectIntersectsRect(rectForMapRect, outerRect)) {

    CGContextAddRect(context, rectForMapRect);

    CGContextSaveGState(context);
    CGContextClip(context);

    CGContextAddEllipseInRect(context, outerRect);
    CGContextAddEllipseInRect(context, innerRect);

    CGContextSaveGState(context);
    CGContextEOClip(context);

    UIColor * color = [self.fillColor copy];
    CGContextSetFillColorWithColor(context, color.CGColor);
    CGContextFillRect(context, outerRect);

    CGContextRestoreGState(context);
    CGContextRestoreGState(context);

    UIGraphicsPopContext();
}