Summary
A Java application uses jMonkey for rendering purposes. This application is loading a custom icon when in view mode. The icon in use is 32x32 and is loaded like this, as it is a cursor:
JmeCursor cursor = (JmeCursor) Services.getAssetManager().loadAsset( "/path/someIcon.ico" );
Where Services is just some irrelevant class to retrieve the jMonkey AssetManager.
I read about typical .ico sizes and one of them appears to be 96x96. However when attempting to load a 96x96 .ico file as an asset using the code snippet above, I ran into jMonkey not being able to load the asset, even though according to debugger output the resource was indeed found.
When checking with the debugger, I can follow the loading process into the DesktopAssetManager#loadAsset until it dives deeper into classes I cannot see and then a Throwable without useful stack trace, message or other info shows up. When I switch to any other 32x32 .ico file all works fine again.
Question
Right to the chase:
Yes. I created an .ico with the following imagemagick command (and added a 96x96 option):
Source: https://unix.stackexchange.com/questions/89275/how-to-create-ico-file-with-more-than-one-image/89276#89276
ImageMagick: https://imagemagick.org/
It loaded without problems using assetManager.loadAsset()