Dispatching a window message to sleep monitors works on mouse click but not keyboard shortcut

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I have a C# Winforms system tray application which is supposed to put all my monitors to sleep when the icon clicked or on a keyboard screenshot.

To send the monitors to sleep I use this code

private int SC_MONITORPOWER = 0xF170;
private uint WM_SYSCOMMAND = 0x0112;

//For sleeping monitors
[DllImport("user32.dll")]
static extern IntPtr SendMessage(IntPtr hWnd, uint Msg, IntPtr wParam, IntPtr lParam);

private void SchnozOff()
{
    SendMessage(this.Handle, WM_SYSCOMMAND, (IntPtr)SC_MONITORPOWER, (IntPtr)2);
}

This code works fine when called from a MouseClick event handler

private void sysTrayIcon_MouseClick(object sender, MouseEventArgs e)
{
    if (e.Button == MouseButtons.Left)
    {
        SchnozOff();
    } else if (e.Button == MouseButtons.Middle)
    {
        Application.Exit();
    }
}

However I also have it called on a keyboard shortcut (Ctrl + Alt + S). When I do this the monitors go to sleep but then immediately wake up again, even though I haven't touched the keyboard/mouse (the intended action to wake the monitors).

// DLL libraries used to manage hotkeys
[DllImport("user32.dll")]
public static extern bool RegisterHotKey(IntPtr hWnd, int id, int fsModifiers, int vlc);
[DllImport("user32.dll")]
public static extern bool UnregisterHotKey(IntPtr hWnd, int id);


private const int MYACTION_HOTKEY_ID = 1;
private void RegisterHotkeys()
{
     // Modifier keys codes: Alt = 1, Ctrl = 2, Shift = 4, Win = 8
     // Compute the addition of each combination of the keys you want to be pressed
     // ALT+CTRL = 1 + 2 = 3 , CTRL+SHIFT = 2 + 4 = 6...
     int Ctrl = 1;
     int Alt = 2;

     RegisterHotKey(this.Handle, MYACTION_HOTKEY_ID, Ctrl + Alt, (int)Keys.S);
}

protected override void WndProc(ref Message m)
{
    if (m.Msg == 0x0312 && m.WParam.ToInt32() == MYACTION_HOTKEY_ID)
    {
        SchnozOff();
    }
        base.WndProc(ref m);
}

The rest of the code is here if it's helpful. I can assure you there isn't much more to see really though.

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