Often in embedded programming (but not limited to) there is a need to serialize some arbitrary struct
in order to send it over some communication channel or write to some memory.
Example
Let's consider a structure composed of different data types in a N
-aligned memory region:
struct
{
float a;
uint8_t b;
uint32_t c;
} s;
Now let's assume we have a library function
void write_to_eeprom(uint32_t *data, uint32_t len);
which is taking the pointer to data to be written as a uint32_t*
. Now we would like to write s
to the eeprom using this function. A naive approach would be to do something like
write_to_eeprom((uint32_t*)&s, sizeof(s)/4);
But it is a clear violation of the strict aliasing rule.
Second example
struct
{
uint32_t a;
uint8_t b;
uint32_t c;
} s;
In this case the aliasing (uint32_t*)&s
is not violating the rule, as the pointer is compatible with the pointer to the first field type, which is legal. But! The library function can be implemented such that it is doing some pointer arithmetic to iterate the input data, while this arithmetic resulting pointers are incompatible with the data they are pointing to (for example data+1
is the pointer of type uint32_t*
, but it might point to the uint8_t field). Which again a violation of the rule, as I understand it.
Possible solution?
Wrap the problematic structure in a union with array of the desired type:
union
{
struct_type s;
uint32_t array[sizeof(struct_type) / 4];
} u;
And pass the u.array
to the library function.
Is this the right way to do this? Is this the only right way to do this? What could be some other approaches?
Just a note I am not entirely sure but it can be that it is not always safe to cast
uint8_t*
tochar*
(here).Regardless, what does the last parameter of your write function want, number of bytes to write - or number of
uint32_t
elements? Let's assume later, and also assume you want to write each member of the struct to separate integer. You can do this:If you want to copy the structure elements to the integer array consecutively - you can first copy the structure member to a byte array consecutively - and then copy the byte array to the
uint32_t
array. And also pass number of bytes as last parameter which would be -sizeof(float)+sizeof(uint8_t)+sizeof(uint32_t)