When starting from mesh data, i.e. I have a model specified in a "collection of triangles" format, it's pretty straightforward to render it with filament. But is it possible to use filament to create thumbnail images for such a model?
Ideally I'd be able to specify (or automatically compute):
- Pose (the transformation matrix of the camera viewing the model)
- Material(s)
If not with filament, is there a C++ graphics engine that allows me to easily "flush" my scene into a png?