I got code for the aho-corasick algorithm here: http://www.komodia.com/aho-corasick .
I used it as the guide said, added lines and built the tree.
I did however change it from using std wstring to std string but that should not matter. I just changed the typedef.
When I use it and search for something, if not results are found there is no problem. When results are found, I get a std out of range exception.
It crashes here:
if (aIterator==pNode->aMap.end())
//No, check if we have failure node
if (!pNode->pFailureNode)
{
//No failure node, start at root again
pNode=&m_aRoot;
//Reset search string
sMatchedString="";
//Did we do a switch?
if (bSwitch)
//We need to do this over
--iCount;
//Exit this loop
break;
}
else
{
//What is the depth difference?
unsigned short usDepth;
usDepth=pNode->usDepth-pNode->pFailureNode->usDepth-1;
//This is how many chars to remove
sMatchedString=sMatchedString.substr(usDepth,sMatchedString.length()-usDepth); //CRASHES HERE!!
//Go to the failure node
pNode=pNode->pFailureNode;
//Set to switch
bSwitch=true;
}
else
{
//Add the char
sMatchedString+=rString[iCount];
//Save the new node
pNode=aIterator->second;
//Exit the loop
break;
}
}
It crashes here:
sMatchedString=sMatchedString.substr(usDepth,sMatchedString.length()-usDepth);
Here are the variables:
I'm using this to implement censorship in a game.
What could cause it to crash?
I have some strings added twice, could that cause problems?
Thanks
One likely problem is that
sMatchedString
is"u"
, while usDepth is 3. This results in a substring from the third character (in a one character string) with length of -2.