Clip CCSprite/CCNode with another CCSprite/CCNode - Cocos2D

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I can clip using native coding within iOS however, as I wish to port across to Android using SpriteBuilder I want to clip 2 CCSprites using Cocos2D.

I am looking to do the following :

enter image description here

I have seen libraries which support only Cocos2D 2 however I am using the latest version and these no longer seem to work.

How would I achieve this affect?

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For anyone looking for a similar fix the following is native to Cocos2D.

//Get Screen size
    CGSize winSize = [[CCDirector sharedDirector] viewSize];

//Set Clipping Sprite
    CCSprite *heroClip = [CCSprite spriteWithImageNamed:@"stamina/MenuHappinessWhite.png"];
    heroClip.position = ccp(winSize.width/2, winSize.height/2); // Middle of screen

//Set Sprite below Clipping
    CCSprite *heroUnder = [CCSprite spriteWithImageNamed:@"stamina/MenuLevel.png"];
    heroUnder.position = ccp(winSize.width/2, winSize.height/2);
    heroUnder.scaleY = 0.5f;

    // Create Clipping Node
    CCClippingNode *scissor = [CCClippingNode clippingNodeWithStencil:heroClip];
    [scissor setContentSize:self.contentSize];
    [scissor setPositionType:CCPositionTypeNormalized];

    [scissor setAlphaThreshold:0.0];

    //[scissor setInverted:YES];
    [self addChild:scissor];

    // Add nodes to Clipping Node
    [scissor addChild:heroUnder];

and add this to app delegate

   //Load Clipping Mask
    [cocos2dSetup setObject:@GL_DEPTH24_STENCIL8_OES forKey:CCSetupDepthFormat];