I'm trying to get clang::CompilerInstance
to parse a source file which contains an include, but I can't figure out how to get it to actually find the included header. Here is my set up:
std::unique_ptr<clang::CompilerInstance> ci(new clang::CompilerInstance());
ci->createDiagnostics();
LLVMInitializeARMTarget();
LLVMInitializeARMTargetMC();
LLVMInitializeARMAsmPrinter();
LLVMInitializeARMAsmParser();
std::shared_ptr<clang::TargetOptions> options(new clang::TargetOptions);
options->Triple = "arm-v7m-unknown-none-eabi";
options->CPU = "cortex-m3";
clang::TargetInfo *targetInfo = clang::TargetInfo::CreateTargetInfo(ci->getDiagnostics(), options);
ci->setTarget(targetInfo);
ci->createFileManager();
ci->createSourceManager(ci->getFileManager());
NSURL *sysrootURL = [[[NSBundle mainBundle] resourceURL] URLByAppendingPathComponent:@"Compiler/basalt"];
NSURL *includeURL = [sysrootURL URLByAppendingPathComponent:@"include"];
ci->createPreprocessor(clang::TranslationUnitKind::TU_Complete);
ci->getPreprocessorOpts().UsePredefines = false;
// Header searcher
llvm::IntrusiveRefCntPtr<clang::HeaderSearchOptions> hso(new clang::HeaderSearchOptions());
hso->UseBuiltinIncludes = false;
hso->UseStandardSystemIncludes = false;
hso->UseStandardCXXIncludes = false;
hso->Sysroot = [[includeURL path] UTF8String];
clang::HeaderSearch headerSearch(hso, ci->getSourceManager(), ci->getDiagnostics(), ci->getLangOpts(), targetInfo);
headerSearch.AddSearchPath(clang::DirectoryLookup(ci->getFileManager().getDirectory([[includeURL path] UTF8String]), clang::SrcMgr::C_System, false), true);
clang::InitializePreprocessor(ci->getPreprocessor(), ci->getPreprocessorOpts(), ci->getFrontendOpts());
// Main file
const clang::FileEntry *file = ci->getFileManager().getFile([[[_url URLByAppendingPathComponent:@"src/main.c"] path] UTF8String]);
ci->getSourceManager().setMainFileID(ci->getSourceManager().createFileID(file, clang::SourceLocation(), clang::SrcMgr::C_User));
ci->getPreprocessor().EnterMainSourceFile();
ci->getDiagnosticClient().BeginSourceFile(ci->getLangOpts(), &ci->getPreprocessor());
clang::Token tok;
do {
ci->getPreprocessor().Lex(tok);
if(ci->getDiagnostics().hasErrorOccurred())
break;
ci->getPreprocessor().DumpToken(tok);
std::cerr << std::endl;
} while(tok.isNot(clang::tok::eof));
ci->getDiagnosticClient().EndSourceFile();
The paths are definitely 100% correct and checked them over and over again. It all works up until the point the source code I throw at it contains something like #include <foobar.h>
, in which case it will fail with error 'foobar.h' file not found
, even though foobar.h is definitely there. I feel like I'm missing something really obvious here. Any pointers into the right direction?
Firstly, drop using CompilerInstance- the ownership semantics are so bad it's practically unusable (unless they fixed that in 3.6 with
unique_ptr
). It's easier to simply make the components yourself.Secondly, yes, you have to do it yourself. Here's a verbatim excerpt from my own project that uses Clang: