I am trying to compare a source code to a disassembled version of a Sega Genesis (68000 processor) game. I ran the binary through IDA Pro to disassemble it, and when I was going through the code and comparing it to the source code, I noticed that IDA Pro's disassembler labeled some instructions improperly. Is there a way to manually correct it? As it is, I cannot compile the disassembled code, because an error regarding that instruction will come up.
IDA Pro identifies the code as the following:

Here is the hex view:

The hex code is -
01 3C 00 1E 4E 75
The correct instructions should be:
btst d0, #%00011110
rts
Here is a description of the BTST instruction:

Additional Information:
Here is the function in the source code:
Findhittype ;look for type of swing (forhand or backhand)
;input d0 = launch dir
;ouput beq forhand
; bne backhand
neg d0
add facedir(a3),d0
and #7,d0
btst #3,attribute(a3)
beq .1
btst d0,#%11110000
rts
.1
btst d0,#%00011110
rts
Here is the function in IDA Pro:
; ======S U B R O U T I N E=====================================
ROM:0000C198 ; look for type of swing (forehand or backhand)
ROM:0000C198 ; input d0 = launch dir
ROM:0000C198
ROM:0000C198 Findhittype: ; CODE XREF: passmode+1B4↑p
ROM:0000C198 ;ROM:0000C210↓p
ROM:0000C198 neg.w d0
ROM:0000C19A add.w $54(a3),d0 ; facedir
ROM:0000C19E andi.w #7,d0
ROM:0000C1A2 btst #3,4(a3) ; attribute bit 3
ROM:0000C1A8 beq.w loc_C1B2
ROM:0000C1AC d0
ROM:0000C1AE
ROM:0000C1B2
ROM:0000C1B2 loc_C1B2: ; CODE XREF: Findhittype+10↑j
ROM:0000C1B2 d0
ROM:0000C1B4 ori.b #$75,(a6)+ ; 'u'
ROM:0000C1B4 ; End of function Findhittype
Extended screenshot of function

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