I first download lua-5.3.5 , and put the source in my working directory and compile it with
make linux
so I got the liblua.a and lua binary file in ./lua-5.3.5/src.
And then I write a C Dynamic Library like this :
#include <stdio.h>
#include <math.h>
#include <stdarg.h>
#include <stdlib.h>
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
static int l_sin(lua_State *L)
{
double d = luaL_checknumber(L, 1);
lua_pushnumber(L, sin(d)); /* push result */
return 1; /* number of results */
}
static const struct luaL_Reg mylib[] = {
{"mysin", l_sin},
{NULL, NULL}
};
extern int luaopen_mylib(lua_State* L)
{
luaL_newlib(L, mylib);
return 1;
}
I compile with command :
gcc mylib.c -I ./lua-5.3.5/src -fPIC -shared -o mylib.so -Wall
And if I use the original lua binary, it can be loaded
user00:lua/ $ ./lua-5.3.5/src/lua
Lua 5.3.5 Copyright (C) 1994-2018 Lua.org, PUC-Rio
> require 'mylib'
table: 0xd13170
>
But If I write A C program linked with liblua.a, it cannot load the dynamic library.
#include <stdio.h>
#include <string.h>
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
int main(void){
char buff[256];
int error;
lua_State *L = luaL_newstate();
luaL_openlibs(L);
while(fgets(buff, sizeof(buff), stdin) != NULL)
{
error = luaL_loadbuffer(L, buff, strlen(buff), "line") ||
lua_pcall(L, 0, 0 , 0);
if(error)
{
fprintf(stderr, "%s", lua_tostring(L, -1));
lua_pop(L, 1);
}
}
lua_close(L);
return 0;
}
Compile :
gcc test01.c -L ./lua-5.3.5/src/ -llua -lstdc++ -o test01 -lm -ldl -I ./lua-5.3.5/src
Run:
user00:lua/ $ ./test01
require 'mylib'
error loading module 'mylib' from file './mylib.so':
./mylib.so: undefined symbol: luaL_setfuncs
You need to export the Lua API functions from your executable. For this, link it with -Wl,-E as the Makefile from the Lua distribution does.