Ok I will admit to being a noob with Gideros. I am trying to import an svg file. I followed the same procedure as you would do for a png file, that is create a texture using:
myTexture = Texture.new("orangeSquare.svg")
orangeSquare = Bitmap.new(myTexture)
stage:addChild(orangeSquare)
Unsurprisingly it doesn't work (output gives orangeSquare.svg: Error while reading image file. and program does not run) as it is not a bitmap file. Is there an alternative to import svg files? It is probably a very simple solution but I have been searching for some time without an answer. I am considering giving up on Gideros if I don't find an answer to what should be a simple problem.
You can not import the svg directly, you need to pass the svg data:
You can find more info on their wiki: https://wiki.giderosmobile.com/index.php?search=svg&title=Special%3ASearch&go=Go&fulltext=1
They also have it as a sample project when you open gideros studio.