I have what should be a simple operation, but I'm having difficulty figuring out what is wrong.
I have a private property in my header file like so:
#pragma once
#include "Sprite.h"
#include "MainMenuContent.h"
class MainMenu
{
public:
MainMenu();
void Initialize(ID3D11Device* device, ID3D11DeviceContext* context, int width, int height,
std::unique_ptr<Sol::Library::Content::UI::MainMenuContent> &content);
void Draw();
void OnDeviceLost();
~MainMenu();
private:
//...some other properties
std::unique_ptr<Sol::Library::Graphics::Sprite> m_title;
};
I'm trying to assign it in an initialize method like so:
void MainMenu::Initialize(ID3D11Device* device, ID3D11DeviceContext* context, int width, int height,
std::unique_ptr<MainMenuContent> &content)
{
//...some other code that seems to work ok
m_title = std::make_unique<Sol::Library::Graphics::Sprite>(); //<--this throws the error
}
But I get an error:
Exception thrown: read access violation.
**std::_Unique_ptr_base<Sol::Library::Graphics::Sprite,std::default_delete<Sol::Library::Graphics::Sprite> >::_Myptr**(...) returned 0x8. occurred
For reference, there is nothing in the constructor of my Sprite class, it's declared in it's own header file:
#pragma once
namespace Sol
{
namespace Library
{
namespace Graphics
{
class Sprite
{
public:
Sprite();
virtual void Update();
void Draw(std::unique_ptr<DirectX::SpriteBatch> &sb);
void OnDeviceLost();
~Sprite();
private:
Microsoft::WRL::ComPtr<ID3D11ShaderResourceView> m_tex;
DirectX::SimpleMath::Vector2 m_pos;
DirectX::SimpleMath::Vector2 m_ori;
};
}
}
}
And the definition of the Sprite class:
#include "pch.h"
#include "Sprite.h"
using namespace std;
using namespace DirectX;
namespace Sol
{
namespace Library
{
namespace Graphics
{
void Sprite::Update()
{
}
void Sprite::Draw(unique_ptr<SpriteBatch> &sb)
{
sb->Draw(m_tex.Get(), m_pos, nullptr, Colors::White, 0.f, m_ori);
}
void Sprite::OnDeviceLost()
{
m_tex.Reset();
}
Sprite::~Sprite()
{
}
}
}
}
Any help you guys could provide would be really appreciated.