My animations are deformed in Unity, mostly on the legs of the model, but you can also see it on the head:
Video with the animation on Blender vs Unity
I found it particulary weird that the mesh deforms this way in the head, there's no bone in blender that I can move to make the mesh look like this:
What I tried:
- Import blend file directly to Unity
- Export to fbx from Blender, then import to Unity (I followed 4 possible configurations from different answers, nothing changed)
- Checked that the weight paint of vertices was ok
- Removed some bones from the legs, it helped but the mesh still deforms in different ways
What can I do to fix this situation so that the rig+mesh animation matches what I'm seeing on Blender?
It happened to me as well. I don't know if you already tried it but what I did was:
Tell me if it helped!