Blender to Unity Armature Animation Deformations

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My animations are deformed in Unity, mostly on the legs of the model, but you can also see it on the head:

Video with the animation on Blender vs Unity

I found it particulary weird that the mesh deforms this way in the head, there's no bone in blender that I can move to make the mesh look like this:

enter image description here

What I tried:

  • Import blend file directly to Unity
  • Export to fbx from Blender, then import to Unity (I followed 4 possible configurations from different answers, nothing changed)
  • Checked that the weight paint of vertices was ok
  • Removed some bones from the legs, it helped but the mesh still deforms in different ways

What can I do to fix this situation so that the rig+mesh animation matches what I'm seeing on Blender?

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Baryo On

It happened to me as well. I don't know if you already tried it but what I did was:

  1. Import from blender to fbx
  2. Open your Unity project
  3. Click on "Assets" (above the hierarchy. File/Edit/Assets...)
  4. "Import New Asset"
  5. Choose your fbx horse file 6.Your horse should appear in the Project panel
  6. Drag it to your scene

Tell me if it helped!