I'm Using Unity and ARCore. Problem is, when i use the gamma color space the AR Camera works fine. but, using the Linear Color Space It creates a white overlay on top of the AR camera. I must have to use the Linear Color Space. What should i do ?
AR camera with white overlay with Unity and ARCore
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Ok, Solved this. I've to make a custom shader for the arcamera backgound. Create(or copy the arbackground material) a material and assign the bellow shader and replace with ar material.