I'm trying to write a simple ray-tracer in Haskell. I wanted to define a typeclass representing the various kinds of surfaces available, with a function to determine where a ray intersects them:
{-# LANGUAGE RankNTypes #-}
data Vector = Vector Double Double Double
data Ray = Ray Vector Vector
class Surface s where
intersections :: s -> Ray -> [Vector]
-- Obviously there would be some concrete surface implementations here...
data Renderable = Renderable
{ surface :: (Surface s) => s
, otherStuff :: Int
}
getRenderableIntersections :: Renderable -> Ray -> [Vector]
getRenderableIntersections re ra = intersections (surface re) ra
However this gives me the error:
Ambiguous type variable 's' in the constraint:
'Surface'
arising from a use of 'surface'
(The actual code is more complex but I've tried to distill it to something simpler, while keeping the gist of what I'm trying to achieve).
How do I fix this? Or alternatively, given that I come from a standard OO background, what am I fundamentally doing wrong?
Please don't use existential types for this! You could, but there would be no point.
From a functional standpoint you can drop this typeclass notion of Surface entirely. A
Surface
is something that maps a Ray to a list of Vectors, no? So:Now if you really want, you can have a
ToSurface
typeclass essentially as you gave:But that's just for convenience and ad-hoc polymorphism. Nothing in your model requires it.
In general, there are a very few use cases for existentials, but at least 90% of the time you can substitute an existential with the functions it represents and obtain something cleaner and easier to reason about.
Also, even though it may be a tad too much for you to take in, and the issues don't exactly match, you might find useful some of Conal's writing on denotational design: http://conal.net/blog/posts/thoughts-on-semantics-for-3d-graphics/