Upgrading from OpenLayers 7.5.0 to 9.0.0, the earlier spesific style object used in the WebGLVectorLayerRenderer is deprecated, and I am having trouble ajusting to the more standard webGL flat style that is now being used.
Old style:
this.renderer=new WebGLVectorLayerRenderer(this, {
fill: {
attributes: {
color: ...
},
},
stroke: {
attributes: {
color: ...
},
},
point:{
attributes:{
speed:...
}
},
vertexShader:`
...`,
fragmentShader:`
...
`
},
});
New flat style:
this.renderer=new WebGLVectorLayerRenderer(this, {
style:{
"fill-color": ["get", "COLOR" ],
"icon-opacity": 0.6,
"stroke-color": ["get", "COLOR"],
"stroke-width": 1.5,
}
});
Is it still possible to add shaders in the style object (in my case for point) as it was earlier? I see that I could use the WebGLPointsLayerRenderer, which accepts a vertex and fragmend shader in the setup object, but that would limit me to render only points(?). I can see that there exists a shaderBuilder that might be used somehow, but I am very reluctant to setup my shaders using that, compared to providing it in code.