I am currently creating a rubiks cube project. The cube solves, but now I'm trying to implement a 3d model of this cube.
At the moment the x axis and z axis rotations work correctly, but the y axis rotation seems to start of as a cube but as it rotates round becomes more of a trapezium as it rotates 180'.
I have this code:
Point3D final;
double x = rotation.x;
final.x = original.x;
final.y = original.y * Math.Cos(x) - original.z * Math.Sin(x);
final.z = original.y * Math.Sin(x) + original.z * Math.Cos(x);
original.x = final.x;
original.y = final.y;
original.z = final.z;
x = rotation.y;
final.x = original.z * Math.Sin(x) + original.x * Math.Cos(x);
final.y = original.y;
final.z = original.y * Math.Cos(x) - original.x * Math.Sin(x);
original.x = final.x;
original.y = final.y;
original.z = final.z;
x = rotation.z;
final.x = original.x * Math.Cos(x) - original.y * Math.Sin(x);
final.y = original.x * Math.Sin(x) + original.y * Math.Cos(x);
final.z = original.z;
typo. Change line for y-rotation to
You were using
original.yinstead oforiginal.z, but for a y-rotation the value ofydoes not play into the rotation.May I suggest you define the rotations in methods
and then used them as needed. For Example
or the remain true to the original code