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20 TechQA 2024-03-13T21:28:08.697000Vulkan: What exactly is the limit of 4 bound descriptor sets associated with in the hardware?
40 views
Asked by BraxtonBarger
Ternary operator with SamplerStates
45 views
Asked by Vovyaklya
How to implement late latching in DirectX 12?
98 views
Asked by wd357dui
Can I append vertexes to a default buffer using UpdateSubresources?
130 views
Asked by Rob N
How to identify and release D3D12/DXGI objects when using windows-rs crate?
100 views
Asked by junglie85
Why is D3D12GetDebugInterface failing with "no such interface supported" using Rust's windows-rs crate?
246 views
Asked by junglie85
Switching D3D12 device in UWP app causes CreateSwapChainForCoreWindow to fail
206 views
Asked by Christoph
Direct3D 12 / PIX - Pixel Shader not getting invoked
174 views
Asked by Fredrik
Typed SRV always fetches zero
100 views
Asked by Tom Huntington
IDXGISwapChain::GetCurrentBackBufferIndex returns wrong index
297 views
Asked by Tom Huntington
What is "pass" in computer graphics rendering?
246 views
Asked by YoonSeok OH
Question about D3D12 vertex drawing order
52 views
Asked by DGAF
Approach of doubling DirectX12 Resources for the secondary frame
45 views
Asked by Ibrahim Ozdemir
DX12 Triangle not showing up
291 views
Asked by Schrottiy
Using the same buffer as input and output for a compute shader
560 views
Asked by Varrak
D3D12_HEAP_TYPE_READBACK and DXGI_ERROR_DEVICE_HUNG
225 views
Asked by Tom Huntington
DRED GetAutoBreadcrumbsOutput() gives hresult DXGI_ERROR_UNSUPPORTED
153 views
Asked by Tom Huntington
Is there a function that I can call so that the Direct3D12 device doesn't get removed for taking too long?
189 views
Asked by Lucas Jorgenson
Serialization of Root Signature in Direct3D12 works in debug mode, but not in release mode
264 views
Asked by Lucas Jorgenson
Direct3D with sRGB - Gamma Corrected Colors
349 views
Asked by Robert