Has anyone used xtk with webgl2 to do the pick() call? specifically renderer3d's.
Error: WebGL: drawArrays: Feedback loop detected...renderer3D.js:1977:7
Error: WebGL: readPixels: Out-of-bounds reads with readPixels are deprecated, and may be slow. renderer3D.js:1445:5
For the first error, feedback loops have always been invalid and an error in WebGL. From the WebGL 1 spec section 6.26
As for the 2nd error that's not a valid WebGL error. Which version of which browser is generating that error?
Here's the WebGL conformance test to make sure you can read out of bounds
https://www.khronos.org/registry/webgl/sdk/tests/conformance/reading/read-pixels-test.html?webglVersion=1&quiet=0
And here's a snippet showing reading out of bounds does not generate an error.
Maybe file bugs with xtk?