Xcode 6 app won't stop launching in zoom mode

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I have an app that was created in a previous version of Xcode. It used to not be universal so it launched in 1x/2x mode on an iPad.

Now we want it to run with universal storyboards and size classes. We have converted the storyboards to size classes and changed the project setting to "Universal". We have set up the constraints and it runs fine on iPhone 6 and 5 flavors. But when we launch on an iPad is launches in 2x Mode automatically.

I can not figure out what is going on.

Can not find anything here or on the googles that speaks to this issue. Everyone seems to have success with the steps I enumerated. One post I found here talks about using a launch file, but I changed our launch file to our main storyboard and it still launches in 2x mode.

Appreciate the help. Let me know if there is any screen shots or more info that would help make things clearer.

EDIT

Adding screen shots for the first comment below.

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Edit #2

I wonder if it has something to do with the xibs in the storyboard not updating in the newer Xcode. This project was started long ago and the days before storyboards. All I know is that with the latest update of the beta Xcode it just magically works. So strange.

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addzo On

Problems solved when the latest Xcode Beta came out. Possibly something weird with the xibs since this is an old/converted project that stated before storyboards.