WSA error 10048 when binding server sockets

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I started with the simple server tutorial on the msdn website in order to learn how to use sockets in client and server applications.

Once I was done following thet tutorial, I started adapting the client and server code into multithreaded proggrams in order to make a tchat client and server. Everything was going very well until I ran into WSA error 10048. I tried using different ports for each socket but it still did not solve the error.

Here is my server code :

#undef UNICODE

#define WIN32_LEAN_AND_MEAN

#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#include <stdlib.h>
#include <stdio.h>
#include <iostream>
#include <thread>
#include <vector>

// Need to link with Ws2_32.lib
#pragma comment (lib, "Ws2_32.lib")
// #pragma comment (lib, "Mswsock.lib")

//Global values
//I put them as global values in order to get the server up and running.
//I will try to pass them as params later on
int iResult;
struct addrinfo *result = NULL;
struct addrinfo hints;
int numClients = 0;
SOCKET ClientSocket[5];
std::thread** sendReceiveThread = new std::thread*[5];

//Prototypes
int listen(SOCKET ListenSocket);
int accept(SOCKET ListenSocket);
int sendReceive();
int shutdownFunction(SOCKET ClientSocket);

#define DEFAULT_BUFLEN 512
#define DEFAULT_PORT1 "1016"
#define DEFAULT_PORT2 "1017"
#define DEFAULT_PORT3 "1018"
#define DEFAULT_PORT4 "1019"
#define DEFAULT_PORT5 "1020"

int main()
{
    std::cout << 1 << std::endl;
    WSADATA wsaData;

    SOCKET ListenSocket = INVALID_SOCKET;


    // Initialize Winsock
    std::cout << 2 << std::endl;
    iResult = WSAStartup(MAKEWORD(2, 2), &wsaData);
    if (iResult != 0) {
        std::cout << 3 << std::endl;
        printf("WSAStartup failed with error: %d\n", iResult);
        return 1;
    }

    ZeroMemory(&hints, sizeof(hints));
    hints.ai_family = AF_INET;
    hints.ai_socktype = SOCK_STREAM;
    hints.ai_protocol = IPPROTO_TCP;
    hints.ai_flags = AI_PASSIVE;

    std::thread ListenThread{ [ListenSocket](){listen(ListenSocket); } };
    ListenThread.join();

    return 0;
}

int listen(SOCKET ListenSocket)
{
    int numPort = 1;
    std::vector<std::thread*> thread_vec;
    while (true)
    {
        if (numPort == 1)
        {
            // Resolve the server address and port
            std::cout << 4 << std::endl;
            iResult = getaddrinfo(NULL, DEFAULT_PORT1, &hints, &result);
            numPort++;
            if (iResult != 0) {
                std::cout << 5 << std::endl;
                printf("getaddrinfo failed with error: %d\n", iResult);
                WSACleanup();
                break;
            }
        }

        else if (numPort == 2)
        {
            // Resolve the server address and port
            std::cout << 4 << std::endl;
            iResult = getaddrinfo(NULL, DEFAULT_PORT2, &hints, &result);
            numPort++;
            if (iResult != 0) {
                std::cout << 5 << std::endl;
                printf("getaddrinfo failed with error: %d\n", iResult);
                WSACleanup();
                break;
            }
        }

        else if (numPort == 3)
        {
            // Resolve the server address and port
            std::cout << 4 << std::endl;
            iResult = getaddrinfo(NULL, DEFAULT_PORT3, &hints, &result);
            numPort++;
            if (iResult != 0) {
                std::cout << 5 << std::endl;
                printf("getaddrinfo failed with error: %d\n", iResult);
                WSACleanup();
                break;
            }
        }

        else if (numPort == 4)
        {
            // Resolve the server address and port
            std::cout << 4 << std::endl;
            iResult = getaddrinfo(NULL, DEFAULT_PORT4, &hints, &result);
            numPort++;
            if (iResult != 0) {
                std::cout << 5 << std::endl;
                printf("getaddrinfo failed with error: %d\n", iResult);
                WSACleanup();
                break;
            }
        }

        else if (numPort == 5)
        {
            // Resolve the server address and port
            std::cout << 4 << std::endl;
            iResult = getaddrinfo(NULL, DEFAULT_PORT5, &hints, &result);
            numPort++;
            if (iResult != 0) {
                std::cout << 5 << std::endl;
                printf("getaddrinfo failed with error: %d\n", iResult);
                WSACleanup();
                break;
            }
        }

        // Create a SOCKET for connecting to server
        std::cout << 6 << std::endl;
        ListenSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
        if (ListenSocket == INVALID_SOCKET) {
            std::cout << 7 << std::endl;
            printf("socket failed with error: %ld\n", WSAGetLastError());
            freeaddrinfo(result);
            WSACleanup();
            break;
        }

        // Setup the TCP listening socket
        std::cout << 8 << std::endl;
        iResult = bind(ListenSocket, result->ai_addr, (int)result->ai_addrlen);
        if (iResult == SOCKET_ERROR) {
            std::cout << 9 << std::endl;
            printf("bind failed with error: %d\n", WSAGetLastError());
            freeaddrinfo(result);
            closesocket(ListenSocket);
            WSACleanup();
            break;
        }

        freeaddrinfo(result);

        std::cout << 10 << std::endl;
        iResult = listen(ListenSocket, SOMAXCONN);
        if (iResult == SOCKET_ERROR) {
            std::cout << 11 << std::endl;
            printf("listen failed with error: %d\n", WSAGetLastError());
            closesocket(ListenSocket);
            WSACleanup();
            break;
        }


        static std::thread AcceptThread{ [ListenSocket](){accept(ListenSocket); } };
        thread_vec.push_back(&AcceptThread);
    }
    for (auto it : thread_vec) it->join();
    return 0;
}

int accept(SOCKET ListenSocket)
{
    numClients++;
    const int currentNumClients = numClients;
    for (int i = 0; i <= 5; i++)
    {
        ClientSocket[i] = INVALID_SOCKET;
    }

    // Accept a client socket
    std::cout << 12 << std::endl;

    std::cout << 13 << std::endl;

    ClientSocket[currentNumClients] = accept(ListenSocket, NULL, NULL);
    if (ClientSocket[currentNumClients] == INVALID_SOCKET)
    {
        printf("accept failed with error: %d\n", WSAGetLastError());
        closesocket(ListenSocket);
        WSACleanup();
        return 1;
    }

    sendReceiveThread[currentNumClients] = new std::thread([](){sendReceive(); });
    (*sendReceiveThread[currentNumClients]).join();
    delete sendReceiveThread[currentNumClients];

    return 0;
}

int sendReceive()
{
    int currentNumClients = numClients;
    int iSendResult;
    char recvbuf[DEFAULT_BUFLEN];
    int recvbuflen = DEFAULT_BUFLEN;

    // Receive until the peer shuts down the connection
    while(true)
    {
        std::cout << 14 << std::endl;
        iResult = recv(ClientSocket[currentNumClients], recvbuf, recvbuflen, 0);
        std::cout << iResult << std::endl;
        if (iResult > 0) {
            std::cout << 15 << std::endl;
            printf("Bytes received: %d\n", iResult);

            // Echo the buffer back to the clients
            std::cout << 16 << std::endl;
            for (int i = 1; i <= numClients; i++)
            {
                iSendResult = send(ClientSocket[currentNumClients], recvbuf, iResult, 0);
                if (iSendResult == SOCKET_ERROR) {
                    std::cout << 17 << std::endl;
                    printf("send failed with error: %d\n", WSAGetLastError());
                    closesocket(ClientSocket[currentNumClients]);
                    WSACleanup();
                    return 1;
                }
                printf("Bytes sent: %d\n", iSendResult);
            }
        }
        else if (iResult == 0) {
            std::cout << 18 << std::endl;
            printf("Connection closing...\n");
            break;
        }
        else {
            std::cout << 19 << std::endl;
            printf("recv failed with error: %d\n", WSAGetLastError());
            std::cout << "On client #" << currentNumClients << std::endl;
            break;
        }

    }

    iResult = shutdownFunction(ClientSocket[currentNumClients]);

    std::cout << 22 << std::endl;
    // cleanup
    closesocket(ClientSocket[currentNumClients]);
    WSACleanup();

    return 0;
}

int shutdownFunction(SOCKET ClientSocket)
{
    std::cout << 20 << std::endl;
    iResult = shutdown(ClientSocket, SD_SEND);
    if (iResult == SOCKET_ERROR) {
        std::cout << 21 << std::endl;
        printf("shutdown failed with error: %d\n", WSAGetLastError());
        closesocket(ClientSocket);
        WSACleanup();
        return 1;
    }

    return 0;
}

You might notice the different couts, those are just couts to know how the proggram behaves.

1

There are 1 answers

14
EvertW On BEST ANSWER

WSA 10048 is the 'Address in use' error (https://msdn.microsoft.com/en-us/library/windows/desktop/ms740668(v=vs.85).aspx).

I don't have windows so I can't run your code, but this error commonly occurs when a server keeps a server port reserved for a number of minutes before it can be reused.

A socket option is provided to allow faster reuse, setsockopt (SO_REUSEADDR).

In your case, you would add the following lines right after creating and checking ListenSocket:

int optval = 1;
iResult = ::setsockopt(ListenSocket, SOL_SOCKET, SO_REUSEADDR, &optval, sizeof optval);

if (iResult == SOCKET_ERROR) {
        std::cout << 9 << std::endl;
        printf("setsockopt failed with error: %d\n", WSAGetLastError());
}

The TCP stack has good reasons for not re-issuing old port numbers immediatly after they are released, but for server ports this is unwanted behaviour. Only, the stack does not know the difference between a server and a non-server port, so we must use setsockopt.