I was building a simple snake game from scratch as practice for PICO-8 and Lua.
I'm attempting to have the body follow the head by creating a copy of the old body locations and update along the length.
I created a t_old
variable to store the original body locations but it is being updated at the same time as t
. I lack an explanation as to why.
function train_move(t,d)
local t_old=t --grab existing
--update head based on direction of movement
if d==0 then
t[1].x-=sprite_size --left
elseif d==1 then
t[1].x+=sprite_size --right
elseif d==2 then
t[1].y-=sprite_size --up
else
t[1].y+=sprite_size --down
end
--update body **I have noticed that t[1]==t_old[1] here??
for i=2,#train do
t[i].x=t_old[i-1].x
t[i].y=t_old[i-1].y
end
return t
end
Table values are copied by reference.
t
andt_old
refer to the same table value.Read this How do you copy a Lua table by value?