I wonder what is the "correct" way for the debugger to read debuggee's memory. Since debugger provides the ability to view and alter debuggee's memory, the user can modify the code. The code section is frequently read by the debugger to produce disassembly, also we should be able to detect jump to the middle of instruction and disassemble again.
While ReadProcessMemory
and WriteProcessMemory
seem appropriate for reading and writing data, I think it will be easier to use file mapping for code, so debugger will be able to work with code as if it was in its own address space. Also, we need to insert imported/exported function names in our disassembly output, to achieve this we need to walk image import/export directory (file mapping is more convenient here).
There is one problem though. MapViewOfFileEx(..., ImageBase)
will fail, since ImageBase is used by Windows (it is a start of unnamed SEC_IMAGE
section created by loader). We have the option to use MapViewOfFile
and copy image, however, if an executable is large (like 100Mb Nvidia Driver) it will rob debuggee out of some heap.
//--------------------------------------------------------------------------
// debugger
//--------------------------------------------------------------------------
struct MY_PROCESS_INFORMATION
{
HANDLE hProcess;
DWORD dwProcessId;
};
struct FILEMAP_INFORMATION
{
HANDLE hFileMap;
void* MapAddr;
};
struct INJECT_INFORMATION
{
HMODULE hModule;
BOOL Success;
};
struct MODULE_INFORMATION
{
ptrdiff_t BaseDelta;
void* AddressOfEntryPoint;
};
BOOL DbgLoad(HANDLE hProcess, char* DllName, INJECT_INFORMATION* InjectInfo)
{
BOOL Loaded;
size_t Size;
void* pAlloc;
HMODULE hModule;
HANDLE hNewThread;
LPTHREAD_START_ROUTINE Start;
HANDLE hEvent;
if (InjectInfo)
{
hEvent = CreateEventA(NULL, FALSE, FALSE, "dbg_event");
if (!hEvent) return FALSE;
}
Loaded = FALSE;
hModule = GetModuleHandleA("kernel32.dll");
if (hModule)
{
Start = (LPTHREAD_START_ROUTINE)GetProcAddress(hModule, "LoadLibraryA");
if (Start)
{
Size = strlen(DllName) + sizeof(char);
pAlloc = VirtualAllocEx(hProcess, NULL, Size, MEM_COMMIT, PAGE_READWRITE);
if (pAlloc)
{
if (WriteProcessMemory(hProcess, pAlloc, DllName, Size, NULL))
{
hNewThread = CreateRemoteThread(hProcess, NULL, 0, Start, pAlloc, 0, NULL);
if (hNewThread)
{
if (InjectInfo)
{
if (!WaitForSingleObject(hEvent, INFINITE)) InjectInfo->Success = TRUE;
else InjectInfo->Success = FALSE;
if (!WaitForSingleObject(hNewThread, INFINITE))
{
#ifdef _WIN32
if (GetExitCodeThread(hNewThread, (DWORD*)&hModule))
{
if (hModule)
{
InjectInfo->hModule = hModule;
Loaded = TRUE;
}
}
#else
//...
#endif
}
}
else
{
if (!WaitForSingleObject(hNewThread, INFINITE)) Loaded = TRUE;
}
CloseHandle(hNewThread);
}
}
if (InjectInfo) VirtualFreeEx(hProcess, pAlloc, 0, MEM_DECOMMIT);
}
}
}
if (InjectInfo) CloseHandle(hEvent);
return Loaded;
}
BOOL DbgMap(MY_PROCESS_INFORMATION* ProcessInfo, FILEMAP_INFORMATION* FileMapInfo)
{
HANDLE hFileMap;
void* MapAddr;
INJECT_INFORMATION InjectInfo;
if (DbgLoad(ProcessInfo->hProcess, "D:\\Data\\New\\DllMap\\Debug\\DllMap.dll", &InjectInfo))
{
if (InjectInfo.Success)
{
hFileMap = OpenFileMappingA(FILE_MAP_ALL_ACCESS, FALSE, "file_map");
if (hFileMap)
{
MapAddr = MapViewOfFile(hFileMap, FILE_MAP_ALL_ACCESS, 0, 0, 0);
if (MapAddr)
{
FileMapInfo->hFileMap = hFileMap;
FileMapInfo->MapAddr = MapAddr;
return TRUE;
}
CloseHandle(hFileMap);
}
}
// unload...
}
return FALSE;
}
BOOL DbgGetModuleInfo(FILEMAP_INFORMATION* FileMapInfo, MY_PROCESS_INFORMATION* ProcessInfo, MODULE_INFORMATION* ModuleInfo)
{
BYTE* ImageBase;
BYTE* __ImageBase;
ptrdiff_t BaseDelta;
BYTE* AddressOfEntryPoint;
ImageBase = (BYTE*)FileMapInfo->MapAddr;
assert(((PIMAGE_DOS_HEADER)ImageBase)->e_magic == IMAGE_DOS_SIGNATURE);
AddressOfEntryPoint = ImageBase + GetImageEntryRVA(ImageBase);
// BaseDelta:
// 1) determine whether we have 32bit or 64bit image (using ImageBase)
// 2) NtQueryInformationProcess to get PEB
// 3) use PEB32 or PEB64 (depends on 1st step) to get __ImageBase
// 4) BaseDelta = ImageBase - __ImageBase
// parse imports and exports (using ImageBase)...
return TRUE;
}
//--------------------------------------------------------------------------
// DllMap
//--------------------------------------------------------------------------
HANDLE g_hFileMap;
void* g_MapAddr;
DWORD GetImageSize(void* Image)
{
PIMAGE_NT_HEADERS header;
header = (PIMAGE_NT_HEADERS)((BYTE*)Image + ((PIMAGE_DOS_HEADER)Image)->e_lfanew);
return header->OptionalHeader.SizeOfImage;
}
void* HModuleToAddr(HMODULE hModule)
{
return (void*)((size_t)hModule & ~(HANDLE_FLAG_INHERIT | HANDLE_FLAG_PROTECT_FROM_CLOSE));
}
BOOL APIENTRY DllMain(HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
HANDLE hEvent;
HMODULE hExe;
void* ImageBase;
DWORD ImageSize;
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
hEvent = OpenEventA(EVENT_MODIFY_STATE, FALSE, "dbg_event");
if (hEvent)
{
hExe = GetModuleHandleA(NULL);
if (hExe)
{
ImageBase = HModuleToAddr(hExe);
ImageSize = GetImageSize(ImageBase);
g_hFileMap = CreateFileMappingA(INVALID_HANDLE_VALUE, NULL, PAGE_READWRITE, 0, ImageSize, "file_map");
if (g_hFileMap)
{
g_MapAddr = MapViewOfFile(g_hFileMap, FILE_MAP_ALL_ACCESS, 0, 0, 0);
if (g_MapAddr)
{
memcpy(g_MapAddr, ImageBase, ImageSize);
SetEvent(hEvent);
}
}
}
CloseHandle(hEvent);
}
break;
case DLL_THREAD_ATTACH:
break;
case DLL_THREAD_DETACH:
break;
case DLL_PROCESS_DETACH:
if (!lpReserved) // FreeLibrary
{
if (g_hFileMap)
{
if (g_MapAddr)
{
UnmapViewOfFile(g_MapAddr);
g_MapAddr = 0;
}
CloseHandle(g_hFileMap);
g_hFileMap = 0;
}
}
break;
}
return TRUE;
}
Then we do this:
if (DbgMap(&ProcessInfo, &FileMapInfo))
{
if (DbgAttach(&ProcessInfo))
{
if (DbgGetModuleInfo(&FileMapInfo, &ProcessInfo, &ModuleInfo))
{
// Good
}
}
}
Note that when we create debuggee process we create it in suspended state without debugging flags (otherwise we would be unable to run LoadLibrary thread to perform file mapping). After we have created or opened debuggee process and performed mapping we attach with the debugger (in case we have created debuggee process we also need to call ResumeThread on its main thread).
I never wrote debugger before. So my question is whether we should use file mapping or ReadProcessMemory/WriteProcessMemory
(for data, code, imports, exports, etc)? Is my approach reasonable or it is nonsense? Thanks.