A little n00b question I still do not understand reading, many StackOverflow answers.
The colorData
variable is a byte array updated 25 times/s by Kinect. There is no UI Component.
I thought WriteableBitmap and WritePixels was called in the same Task's thread. But I still get System.InvalidOperationException. I if create a new WriteableBitmap for each loop there is no error.
How should fix my code to reuse my the WriteableBitmap in an efficient way ?
private async Task DoJob(TimeSpan dueTime, TimeSpan interval, CancellationToken token) {
if (dueTime > TimeSpan.Zero)
await Task.Delay(dueTime, token);
WriteableBitmap bitmap = NewColorBitmap(colorW, colorH);
// Repeat this loop until cancelled.
while (!token.IsCancellationRequested) {
try {
bitmap.WritePixels(
new Int32Rect(0, 0, bitmap.PixelWidth, bitmap.PixelHeight),
colorData, bitmap.PixelWidth * Bgra32BytesPerPixel, 0);
}
catch(Exception ex){
// System.InvalidOperationException:
// The calling thread cannot access this object
// because a different thread owns it.
}
// Wait to repeat again.
if (interval > TimeSpan.Zero)
await Task.Delay(interval, token);
}
}
Because WriteableBitmap is bind to WPF rendering Thread I have to do complex code for inter process communication.
So I no longer use it and instead I use Image from Emgu CV (Open CV) that also have better performances.