I have two separate WPF projects. My goal: Alter project B to have the same OpenGL object instance version as project A.
Both instantiate a variable 'gl' at some point with the following line:
OpenGL gl = args.OpenGL;
After setting a breakpoint and check 'gl' for its object properties, I see the following in project A:
Version = "4.4.13084 Compatibility Profile Context 14.301.1001.0"
Yet in project B, I see the following:
Version = "1.1.0"
Concerning 'args' both projects instantiate gl in the following method:
private void OpenGLControl_OpenGLInitialized(object sender, OpenGLEventArgs args)
Both projects call that method with:
((SharpGL.WPF.OpenGLControl)(target)).OpenGLInitialized += new SharpGL.SceneGraph.OpenGLEventHandler(this.OpenGLControl_OpenGLInitialized);
Notice that 'args' is not being passed in from here explicitly. I figured function must be called in a deeper context like OpenGLEventHandler. However, I noticed that args is a parameter to that function as well.
public delegate void OpenGLEventHandler(object sender, OpenGLEventArgs args);
I don't have access to source code for OpenGLEventHandler since it is in SceneGraph.dll
I am wondering if the args variable is determined by a .config or .xaml file since my project is a WPF being run from Visual Studio. However, there isn't much differences in the files concerning OpenGL.
Project A's MainWindow.xaml:
<Window x:Class="ObjectLoadingSample.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="Object LoadingSample" Height="600" Width="800"
xmlns:sharpGL="clr-namespace:SharpGL.WPF;assembly=SharpGL.WPF">
<Grid>
<DockPanel>
<ToolBarPanel DockPanel.Dock="Top">
<Menu>
<MenuItem Header="_File">
<MenuItem x:Name="fileOpenItem" Header="_Open..." Click="fileOpenItem_Click" />
</MenuItem>
</Menu>
</ToolBarPanel>
<ToolBarTray DockPanel.Dock="Top">
<ToolBar>
<Label Target="{Binding ElementName=textBoxScale}">Scale: </Label>
<TextBox x:Name="textBoxScale" Width="60" IsEnabled="False">1</TextBox>
<CheckBox x:Name="checkBoxAutoScale" IsChecked="True" IsEnabled="False">Auto</CheckBox>
<Separator />
<Label Target="{Binding ElementName=comboBoxRenderMode}">Render Mode: </Label>
<ComboBox x:Name="comboBoxRenderMode" Width="100" SelectedIndex="1">
<ComboBoxItem>Immediate</ComboBoxItem>
<ComboBoxItem>Retained</ComboBoxItem>
</ComboBox>
<Label Target="{Binding ElementName=comboBoxPolygonMode}">Polygon Mode:</Label>
<ComboBox x:Name="comboBoxPolygonMode" Width="100" SelectedIndex="2" SelectionChanged="comboBoxPolygonMode_SelectionChanged">
<ComboBoxItem>Points</ComboBoxItem>
<ComboBoxItem>Lines</ComboBoxItem>
<ComboBoxItem>Polygons</ComboBoxItem>
</ComboBox>
</ToolBar>
</ToolBarTray>
<sharpGL:OpenGLControl x:Name="openGlCtrl"
OpenGLDraw="OpenGLControl_OpenGLDraw" OpenGLInitialized="OpenGLControl_OpenGLInitialized"
RenderContextType="FBO" Resized="OpenGLControl_Resized" />
</DockPanel>
</Grid>
</Window>
Project B's MainWindow.xaml
<Window x:Class="ProjectBeta.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:sharpGL="clr-namespace:SharpGL.WPF;assembly=SharpGL.WPF"
Title="MainWindow" Height="800" Width="800">
<Grid>
<sharpGL:OpenGLControl OpenGLDraw="OpenGLControl_OpenGLDraw" OpenGLVersion="OpenGL4_3" OpenGLInitialized="OpenGLControl_OpenGLInitialized" DrawFPS="True" Margin="-3,0,3,0" />
</Grid>
</Window>
There are other files like App.config, App.xaml, and Settings.settings, however, I don't know which ones would be most useful to share.