I can't get PeekMessage to work. Actually I would expect it to flood me with messages but it's return value is 0.
I use a WinForm, start a background thread that is peeking messages and use the window with the mouse. The window is usable like always but no messages can be peeked. What am I doing wrong ? Last error is 0 all the time.
[StructLayout(LayoutKind.Sequential)]
public struct NativeMessage
{
public IntPtr handle;
public uint msg;
public IntPtr wParam;
public IntPtr lParam;
public uint time;
public Point p;
public override string ToString()
{
return handle + ", " + msg + ", " + wParam + ", " + lParam + ", " + time + ", " + p;
}
}
[DllImport("user32.dll")]
public static extern int PeekMessage(out NativeMessage lpMsg, IntPtr window, uint wMsgFilterMin, uint wMsgFilterMax, uint wRemoveMsg);
public Form1()
{
ThreadPool.QueueUserWorkItem(o => run());
}
private void run()
{
for (int i = 0; i < 1000000; )
{
NativeMessage a = new NativeMessage();
int c = PeekMessage(out a, IntPtr.Zero, (uint) 0, (uint) 0, (uint) 0);
if (c != 0)
trace(" -> " + c); // prints strings
}
}
Solved:
- I called
Show()
in the main thread to show my form - and redirected the main thread to log the messages
- (not XY problem, I needed PeekMessage to work or at least to understand how to use it)
(thanks for showing me the error I made)
Window message queues are per-thread unless associated in some way (
AttachThreadInput
, window parent relationship...)