I know, that correct way to update child StatefulWidget from parent StatefulWidget is to use child GlobalKey instance.
But i cant understand, why setState(() {}) not doing the same! I didnt found any documentation or explanation about this.
From documentation:
Calling setState notifies the framework that the internal state of this object has changed in a way that might impact the user interface in this subtree, which causes the framework to schedule a build for this State object.
If you just change the state directly without calling setState, the framework might not schedule a build and the user interface for this subtree might not be updated to reflect the new state.
By documenation, i expect that whole widgets subtree will be updated. But it dont.
Pls, explain me, why example below do not work as expected (change text of ChildStatefulWidget). Thanks!
import 'package:flutter/material.dart';
import 'package:flutter/widgets.dart';
class ParentStatefulWidget extends StatefulWidget {
@override
State<StatefulWidget> createState() {
return ParentState();
}
}
class ParentState extends State<ParentStatefulWidget> {
int counter = 0;
@override
Widget build(BuildContext context) {
return Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
GestureDetector(
child: Container(
color: Colors.lightBlue,
padding: EdgeInsets.all(10),
child: Text(
"Tap me",
style: TextStyle(color: Colors.white, fontSize: 24),
)),
onTap: () {
setState(() {
counter = counter + 1;
});
},
),
ChildStatefulWidget(
text: "Count: $counter",
)
],
);
}
}
class ChildStatefulWidget extends StatefulWidget {
final String text;
ChildStatefulWidget({Key key, this.text = ""}) : super(key: key);
@override
State<StatefulWidget> createState() {
return ChildState(text);
}
}
class ChildState extends State<ChildStatefulWidget> {
final String text;
ChildState(this.text);
@override
Widget build(BuildContext context) {
return Text(
text,
style: TextStyle(fontSize: 18),
);
}
}
You don't need to create "text" in childState - just take "widget.text":
Your code doesn't work because you sending value throw constructor but constructor doesn't call every time when you changing state. So the getted throw constructor value doesn't changing.