Why is ScreenToClient Function not working correctly?

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I am trying to create the main menu of a console application. And I wanted the user to click on a specific place to go to either the login or signup part. I have been trying for it to work but it isn't.

void Menu::Welcome() {

    SetConsoleOutputCP(CP_UTF8);
    HANDLE consoleHandle = GetStdHandle(STD_OUTPUT_HANDLE);
    DWORD consoleMode;
    GetConsoleMode(consoleHandle, &consoleMode);
    SetConsoleTextAttribute(consoleHandle, FOREGROUND_BLUE|FOREGROUND_INTENSITY);
    cout << "\t\t\t\t\t\tMuSicHub" << endl;
    SetConsoleTextAttribute(consoleHandle,FOREGROUND_INTENSITY);
    cout << "\t\t\t\tRecommending Songs Through User Behaviour" << endl;

...
    cursorpos.X = 45;
    cursorpos.Y = 10;

    SetConsoleCursorPosition(consoleHandle, cursorpos);
    SetConsoleTextAttribute(consoleHandle, FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_BLUE);

    cout << "Click ";

    SetConsoleTextAttribute(consoleHandle, FOREGROUND_BLUE);

    cout << "Here ";

    SetConsoleTextAttribute(consoleHandle, FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_BLUE);

    cout << "To Login!";

    HWND hwnd = GetConsoleWindow();
    POINT p;
    while (1) {
        GetCursorPos(&p);
        ScreenToClient(hwnd,&p);
        if (p.x > 51 && p.x < 56) {
            cout << "Login" << endl;
            break;
        }
    }
}

I added print statements after GetCursorPos and ScreenToClient and the values did not change at all? I was expecting for the value of p.x to be adjusted. But they weren't. Is there something that I am doing wrong? What do I do to correct this code.

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