I don't understand this 64 value... For what I've understood we have 8 registers max , each one with a size of 128 bits ( 4 data32),
so we can not access more than 32 data32 ? Am I wrong ? for what are the other 32 data32 that we can store in a vertex ?
Thanks
You can access this data with setVertexBufferAt and offset. But you're right - it's not possible to use ALL data since only 8 registers are available.