I'm trying to test another application by requesting many file downloads.
So, I started 10 WebClient
instances with following code, but seems I can have just 5 running at same time.
class Program
{
public static object locker = new object();
public static void Main(string[] args)
{
for (int i = 0; i < 10; i++)
start(i);
Console.ReadLine();
}
private static void start(object row)
{
DateTime start = DateTime.Now;
WebClient client = new WebClient();
client.Credentials = CredentialCache.DefaultNetworkCredentials;
client.DownloadProgressChanged += (sender, e) => {
lock (locker){
double throughput = e.BytesReceived /
(DateTime.Now - start).TotalSeconds / 1024 / 1024;
double error = 1 - (1 / throughput);
Console.SetCursorPosition(0, (int)row);
Console.WriteLine(
@"({0}) {1:HH\:mm\:ss.ffff} - {2:0.00}Mb - " +
@"{3:##0}% - {4:0.00}Mb/s ({5:+0.00%;-0.00%;0.00%}){6}",
row, DateTime.Now, e.BytesReceived / 1024 / 1024,
e.ProgressPercentage, throughput, error, " ");
}
};
client.DownloadFileAsync(
new Uri("http://site/Download.ashx?Id=123"),
String.Format("c:\\foo_{0}.xxx", row));
}
}
I got following output:
(0) 14:51:07.1830 - 39,00Mb - 5% - 0,94Mb/s (-6,45%) (1) 14:51:06.8610 - 39,00Mb - 5% - 1,00Mb/s (+0,24%) (2) 14:51:06.5650 - 39,00Mb - 5% - 0,99Mb/s (-1,34%) (3) 14:51:07.2810 - 38,00Mb - 5% - 0,95Mb/s (-5,12%) (4) 14:51:06.5740 - 37,00Mb - 5% - 0,95Mb/s (-5,19%) (5) 14:50:30.4640 - 0,00Mb - 100% - 0,01Mb/s (-12690,64%) (6) 14:50:30.5390 - 0,00Mb - 100% - 0,01Mb/s (-12845,38%) (7) 14:50:30.8380 - 0,00Mb - 100% - 0,01Mb/s (-13909,70%) (8) 14:50:30.6150 - 0,00Mb - 100% - 0,01Mb/s (-12988,80%) (9) 14:50:30.9210 - 0,00Mb - 100% - 0,01Mb/s (-14079,53%)
Can I change that limit to simulate more concurrent users?
Are you launching all 10 from the same machine? Check your event log. When you add in other things that may hold a connection, you may be running into the 10 connection limit for TCP/IP imposed on XP and up.