Kinda stumped on this one. I'm using a library from GitHub and it's throwing tons of warnings, so I went into the project's build settings, chose 'All Configurations' and chose 0 for the warning level under 'Errors and Warnings'. This added the following to the project file:
<WarningLevel>0</WarningLevel>
Rebuilding and all the warnings went away.
Then on the next build, they came right back! Huh?
Went back into the UI and saw it was set back to 5! I checked the project file and it was still at 0 as expected.
To test, I changed the level 2 in the UI, and as expected, the project file updated to this instantly:
<WarningLevel>2</WarningLevel>
But then, a few seconds later, the UI again snapped back to 5! WTF?!?!
I looked around to see if there was any global overrides but didn't find anything, although I'm not really sure what I'm looking for.
Anyone know what's going on? It's really @$#!@ annoying!
Here's my fork of the project if anyone else wants to take a look:
https://github.com/MarqueIV/WpfExtendedToolkit
(Forked from here: https://github.com/dotnetprojects/WpfExtendedToolkit)
Update
I checked out the project on a completely separate Win10 install where I also installed VS 2019 Community for the first time, and the same thing happened... it keeps 'resetting' the warning level, so it's something somewhere in the project itself I would think.
Ok, this isn't an 'answer' per se, but here's a workaround, at least for now to shut up the warnings.
In addition to
WarningLevel, you have to also set theAnalysisLevelandRunAnalyzersDuringBuildby adding the following to your project.That stops the warnings.
Still, there shouldn't be a case where something overrides
WarningLevelwhich is why I'm posting this, but not marking it as the accepted answer. It isn't. It's a temporary, 'blunt-hammer' fix until they restore the behavior to the pre-.NET 5.0 way of it working. Let's hope that was an oversight and not an intentional change.