I made a code to copy over files and then it has to return the path of the copied folder but it returns a value twice!?
Also it shows the MessageBox twice and it executes SaveData also twice!?
Why does this happen??
public string Copy(string sourceDir, string targetDir)
{
System.IO.Directory.CreateDirectory(targetDir);
foreach (var file in System.IO.Directory.GetFiles(sourceDir))
System.IO.File.Copy(file, System.IO.Path.Combine(targetDir, System.IO.Path.GetFileName(file)));
foreach (var directory in System.IO.Directory.GetDirectories(sourceDir))
Copy(directory, System.IO.Path.Combine(targetDir, System.IO.Path.GetFileName(directory)));
XML_INFO info = new XML_INFO();
info.xmlIDCode = (tmpPluginNumberID.ToString());
SaveData(info, targetDir + @"\" + tmpPluginName + ".xml");
System.IO.File.Delete(Environment.CurrentDirectory + @"\GameData\" + tmpPluginName + ".xml");
MessageBox.Show(System.IO.Directory.GetParent(targetDir + @"\aFile.xml").ToString());
return targetDir;
}
this code is called from here :
private void COPY_TO_GAME_BUTTON_Click(object sender, EventArgs e)
{
foreach (var v in listView1.SelectedItems)
{
ListViewItem lvi = ((ListViewItem)v);
tmpPluginNumberID = int.Parse(lvi.SubItems[4].Text);
tmpPluginName = lvi.Text;
string sourceDir = lvi.SubItems[1].Text;
DialogResult dr = MessageBox.Show("Do you want to copy the selected plugin to GameData?" + Environment.NewLine + "By clicking 'no' the plugin will be copied to the root of the game." + Environment.NewLine + "Note that only plugins copied to GameData are supported with Stats and Update data.", "How do we install?", MessageBoxButtons.YesNo, MessageBoxIcon.Information);
if (dr == DialogResult.Yes)
{
lvi.SubItems[3].Text = "Imported to GameData";
lvi.SubItems[2].Text = Copy(sourceDir, Environment.CurrentDirectory + @"\GameData");
saveXML(lvi.Text, lvi.SubItems[1].Text,lvi.SubItems[2].Text, lvi.SubItems[3].Text, lvi.SubItems[4].Text, true);
}
else if (dr == DialogResult.No)
{
Copy(sourceDir, Environment.CurrentDirectory + @"\");
lvi.SubItems[2].Text = "GameData path is unavailable when copied to root the game.";
lvi.SubItems[3].Text = "Stats are unavailable when copied to root the game";
saveXML(lvi.Text, lvi.SubItems[1].Text, lvi.SubItems[2].Text, lvi.SubItems[3].Text, lvi.SubItems[4].Text, true);
}
else
{
}
}
}
AHA I found it I called the function also inside the function to fix it I made this function :