Why does Mixamo animation not work in Unity?

2.3k views Asked by At

I downloaded an animation from mixamo as I have always done. Imported it to Unity and added to my character animator as usual, but I only get a T-Pose. Even in the inspector and inside the game. All the joints in the animation shows up like "mixamorig:LeftLeg", "mixamorig:Hips", maybe that's what causing the problem. But it has never been like that. Did the mixamo website change? Or is it a problem in my Unity?

I have already tried to change the "generic" rig to "humanoid" but it still doesn't work. Never needed to do it with other animations though.

1

There are 1 answers

1
PiotrK On

You have probably chosen this option while exporting from Mixamo (ie. without picking correct animation):

Default settings

You should pick the relevant animation in Mixamo interface and then download field changes it into:

Animation picked settings

(Without skin means that you will add animation only, without re-downloading the whole mesh)