In the following class the playback of the .ogg file is triggered.
public class HomeScreenFragment extends Fragment {
...
private AudioPlayer mPlayer = new AudioPlayer();
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup parent, Bundle savedInstanceState) {
...
mStandbyButton = (Button)v.findViewById(R.id.standby_button);
mStandbyButton.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
mPlayer.play(getActivity());
}
});
}
public void onDestroy() {
super.onDestroy();
mPlayer.stop();
}
}
Despite of using the setOnCompletionListener() the files keep on looping unlike .wav
public class AudioPlayer {
private MediaPlayer mPlayer;
public void stop() {
if(mPlayer != null) {
mPlayer.release();
mPlayer = null;
}
}
public void play(Context c) {
stop();
mPlayer = MediaPlayer.create(c, R.raw.hassium);
mPlayer.setOnCompletionListener(new MediaPlayer.OnCompletionListener() {
public void onCompletion(MediaPlayer mp) {
stop();
}
});
mPlayer.start();
}
}
How to ensure they don't loop once playback is completed? I could possibly work with .wav files but curious as to why this happens and if possible prevent them from looping.
Searching shows that there may be ANDROID_LOOP in ogg metadata: ANDROID_LOOP = true -- how to avoid MediaPlayer looping audios with this metadata tag
Related tickets in Google Code:
MediaPlayer setLooping(false) does not work for ogg files
Should document ANDROID_LOOP flag for OGG files
You can try to use MediaPlayer.setLooping(false) to see if it can help